As the game development moves forward and I get good comments about it, I feel more and more confident to expose it to the world.
This is why I added the alpha version of the full game to a separate itch.io site as early access. In the coming weeks I ll add the early access version to more sites including steam.
In addition to the development I have been working on the studio image. Here is the result:
I am also working on the upcoming game intro movie (of witch I can not reveal anything yet).
So lets talk a little bit about this release. I do not have so much time today, so I will talk briefly in general terms and then add the change log for its specifics!
General changes for this release:
My main focus on this last release was to add much more story content and game length to the main campaign. I also put a lot of effort into the world map.
Bosses, quests, events and new dungeons where added!
Lastly I tried to improved the UI as much as time would allow it to make the game more user friendly. These means shorter and more concise tutorial messages, context menus and more tool tips.
Actual Change Log for Alpha v0.8.3
Important: Old save games from previews versions are not supported and will be removed!
Added soul essence accumulation.
Added new world map events.
Added rivers and roads (faster movement) to world map.
Added 5 new dungeons to main campaign (this is about +10 hours of content if you make it).
Added 9 new regular enemies.
Added 3 bosses to main campaign.
Added 1 story quest.
Added ferries to world map.
Added the legendary ring of life.
Added contextual right click menu in game.
Improved buttons a cross the game: Easier to read and with hover and click effects.
Improved in game outlines of thinks you can interact with.
Now shows the amount of satiation you get from eating food.
Greatly improved tutorial windows to be easier to read and highlight what to do.
Added map to the information windows.
Added Loading message when going from main menu to game.
Added studio video at game start.
Added some additional status effect icons.
Improved torch light on night.
Set up starting mage spells properly.
Added terrain status effect information on world map.
Made critical hits for enemies in normal and easy difficulties less strong.
Reduced food nutrition value deviation.
Changed range enemies AI to try to take advantage of their range.
Summon units now die when its master die.
Reduced world map encounters/ambushes.
Fixed bug where the legendary ability “Warriors Vengeance” would make the warrior hit softer rather than harder :S.
Fixed bug where only low level enemies would spawn in the game.
Fixed bug that made the character be off map on some encounters.