Funny how almost always plans don't turn out as expected. For this week I had a laid layout a precise plan to do a lot of stuff but at the en I could not do it... Good news is I did a lot of other stuff on the game!!
So, lets get right to it, what exactly happened for Rogue Empire:
I added like 30 weapons to the game.
Added support for 2 handed and dual wielding! I love dual wielding... "Note to self don't make dual wielding overpowered" );
Added graphical support for equipped weapons in game and that has to include... dual wielded weapons!
I did an in game GUI re haul, in my opinion ended up very nice, with one main objective: To let the player see what really matters! Let me know if it passes your judgment. (individual components have no art yet, so don't judge that ;) )
Added item modifier support, and for the moment +x dmg item modifiers. More coming of curse!
Added a few more abilities for the warrior class!
Did improvements on inventory handling.
So all in all not bad for 1 week's work, huh? If you like what you see please follow us in tweeter and Facebook. Also Leave comments!
#developmentdiary #talents #UI #talentsystem #update #gamegraphics #weapons