
Development Diary 01-20-Jan-2017
Hello to all! It has been 2 weeks since the last development diary, so it's time again for a new one! As development goes on, I am starting to work in the main campaign of the game which will include all the races and classes. This mean time dedicated exclusively to the prelude will be a little shorter. Also I will try to separate the development diaries in 2 sections: "Overall additions" and "Campaign additions" So, for today's topic list we have: Overall additions Weapon sp

So much to tell!
Intro Funny how almost always plans don't turn out as expected. For this week I had a laid layout a precise plan to do a lot of stuff but at the en I could not do it... Good news is I did a lot of other stuff on the game!! So, lets get right to it, what exactly happened for Rogue Empire: I added like 30 weapons to the game. Added support for 2 handed and dual wielding! I love dual wielding... "Note to self don't make dual wielding overpowered" ); Added graphical support for e

We are Back!
Intro Hi everyone, I am back from my 3 months vacation... just kidding! Seriously it has been very long since the last post. Let me split this post in two: General Rogue Empire Updates Game Progress So lets get on with it! General Rogue Empire Updates I am dedicating a 100% of my time to the game. This means much more progress during the following moths. In line with the previous point I hope to release a small alpha of the prequel of the game... O yeah, I am releasing a preq