

Development Diary 26-Aug-2016
This week great progress was done on the game. Three mayor updates to report: Special Effects support! Inventory Enhancement and Art Integration. Core Ranged combat mechanics. Hope you are all as excited as I am! Special Effects Support! So this week I played with adding several special effects to the game, from talents to level ups! This is one of the nice things to use such a complete game engine as unity, it lets you build amazing things with not too much effort. We are so

Development Diary 20-Aug-2016
Let me start the diary with an apology for not writing it yesterday as I should have, but you know life happens... This was a short week here, so sadly not so much work was done on the game as I would have liked. Still some important features where added: Character statistics were exposed to the character section. General Tool Tip system developed. Some improved environment graphics where added. Having named this topics, lets jump into the details, shall we? Character Statist

Development Diary 12-Aug-2016
During this week we mainly worked on armor dynamics and gear. So for this development diary I plan to write mainly about how armor and defense work in the current iteration of the game. Sorry if you expected some more graphics, but it cannot be all fun and games right? Anyway I think you will find today's development diary very interesting. Specifically we will talk about: Melee Dynamics Armor Coverage Armor Value Block Points (Shields/Blocking gear) Block Amount (Shields/Blo


Development Diary 05-Aug-2016
So from what you might have noticed from the title I decided to be more formal for this and future development dairies. Please give me your thoughts about this change. I will also try to write a little better and not in such hurry as I usually do. With my regular developer mindset I usually write very hasty and very poorly, something you don't need to put up with. Having clarified these points, lets proceed with the development diary! During this past week we focused on thre