Hello everybody! Today I will do a small development diary for what was done this week and what to expect for next week before the next release. Ok, so today's topics are: New Fonts Souls (Prelude Exclusive) Hunger & Effects Item weight (preview of next week's development) Merchants (preview of next week's development) New Fonts! Something that was needed very badly and had a huge impact on aesthetics: Fonts! So basically I replaced the boring Arial font with something more u
Hello fellow reader! It's about time for a new development diary! A lot of time passed since the last one so a lot of content to cover! Ok, so today's topics are: Tutorial windows Manual Story telling Hp Regeneration Monster constant generation Wands & Mana Gems Trap mitigation Tutorial windows This is the first iteration attempt to have an in game teaching mechanism. The basic way this works is with special triggers that trigger (duh!) on special events, like for example hav
Hello fellow reader! First of all apologies for the very late development diary. The truth is I had several weeks with a lot of none rogue empire tasks, and I tried to put the rest of the time into development. Anyway the development diaries take about half of a day which I could use to do more development so from today on wards I will post on bi-weekly basis. Before we start, I wanted to share some important news: The prelude's first alpha version is scheduled to be released
About the Game
Rogue Empire is an upcoming rpg roguelike indie game.
The objective is to offer a high quality roguelike with hours of replayability!