
Development Diary 23-Sep-2016
Greetings! This week I worked on important stuff. Don't worry its not secret! I actually wanted to start to work on bosses this week, but I realized something was needed before: Layered Dungeons. So, without further ado these are the topics for today: Layered Dungeons. Improvements on "Fog of War". Improvements on dungeon generation. Layered Dungeons So what are Layered Dungeons? They sure sound cool! Basically layered dungeons is a system I build in where I can layer/imprint

Development Diary 16-Sep-2016
Well met dear reader! This week I added a lot of small additions. Thinking to launch the pre-alpha version of the prelude as soon as possible, I hurried to add several abilities to the warrior class, to the point I feel it has enough replayability (Fun fact: "replayability" is not a word... I will use it anyway). So, what's in it for today? Some warrior abilities sneak peek. New monster abilities. Weapon swap. I actually also did a big refactor on the game code, but that does