
Dev. Diary 15-May-2017: Mages, Magic & the Arcane
Well met everyone! Today, I want to tell you about the magic system in Rogue Empire. It contains familiar elements such as Mana, but at the same time some new ones such as Arcane Threads. The objective behind the duality of the system is to make spells feel powerful yet have an additional layer of Meta play to make the use of them more challenging. So lets try to make sense of this, following this points: Spells Spell level Learning spells Spell Casting Mana Arcane Threads Th


Development Diary 11-March-2017: World Map
Today I wanted to focus on 1 aspect of the game: The world map. Just to be clear the world map is featured only in the main campaign, not in

Development Diary 01-20-Jan-2017
Hello to all! It has been 2 weeks since the last development diary, so it's time again for a new one! As development goes on, I am starting to work in the main campaign of the game which will include all the races and classes. This mean time dedicated exclusively to the prelude will be a little shorter. Also I will try to separate the development diaries in 2 sections: "Overall additions" and "Campaign additions" So, for today's topic list we have: Overall additions Weapon sp

Development Diary 01-06-Jan-2017
First of all, happy new year to everyone! This past week's took much time from development, as Christmas and New Year takes a lot of time away :( Nevertheless I want to share the new features and improvements in development. Some of these where suggestions by you guys. My thanks to you! Ok, for today's huge topic list we have: Font improvements Inventory Improvement Extended keyboard support Message Log Look action New Item modifiers More interesting Item generation Font impr