
Development Diary 23-Sep-2016
Greetings! This week I worked on important stuff. Don't worry its not secret! I actually wanted to start to work on bosses this week, but I realized something was needed before: Layered Dungeons. So, without further ado these are the topics for today: Layered Dungeons. Improvements on "Fog of War". Improvements on dungeon generation. Layered Dungeons So what are Layered Dungeons? They sure sound cool! Basically layered dungeons is a system I build in where I can layer/imprint

Development Diary 16-Sep-2016
Well met dear reader! This week I added a lot of small additions. Thinking to launch the pre-alpha version of the prelude as soon as possible, I hurried to add several abilities to the warrior class, to the point I feel it has enough replayability (Fun fact: "replayability" is not a word... I will use it anyway). So, what's in it for today? Some warrior abilities sneak peek. New monster abilities. Weapon swap. I actually also did a big refactor on the game code, but that does
Hello there!
Let me say hello to everyone out there! During the every Friday from now on I expect to provide feedback on the development of Rogue Empire: A rogue like rpg with emphasis on story, replay ability and some unique secret features! For the moment I am funding the project myself and working on my spare time, but the idea is to get some investment going soon. Let’s start today's short info blog to let you know what the state of the game is. Most of it, as you might guess, is most