Well met dear reader! This week I added a lot of small additions. Thinking to launch the pre-alpha version of the prelude as soon as possible, I hurried to add several abilities to the warrior class, to the point I feel it has enough replayability (Fun fact: "replayability" is not a word... I will use it anyway). So, what's in it for today? Some warrior abilities sneak peek. New monster abilities. Weapon swap. I actually also did a big refactor on the game code, but that does
Hello again! This week Rogue Empire was introduced to magic! It is going to be Legen... wait for it... dary! One of the main focuses of the week was on developing the magic system. This means I will focus on magic in this development diary. Still if you are more interested in game images and effects and such, go ahead and skip to the enemies section! As always let me point out today's main topics: Spell Casting Dynamics Spell Power & Critical Spell Hits Magic Resistance Enemy
Hello dear reader! This was not a bad development week for Rogue Empire. I added some fundamental mechanics and as well as added some more art integration. These are the main topics of today's development diary: New UI art integration: The character information screen. Enemies can now have and use abilities! Traps where added to the game! Art Sneak Peak! New UI art integration: The character information screen. The character screen is where you can find all about your current
About the Game
Rogue Empire is an upcoming rpg roguelike indie game.
The objective is to offer a high quality roguelike with hours of replayability!